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	<title>Crayolon &#187; cool shit</title>
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		<title>PortaMod &#8211; MOD/XM/S3M library for Processing</title>
		<link>http://crayolon.net/portamod-modxms3m-library-for-processing/</link>
		<comments>http://crayolon.net/portamod-modxms3m-library-for-processing/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 21:15:25 +0000</pubDate>
		<dc:creator>brendan</dc:creator>
				<category><![CDATA[Demoscene]]></category>
		<category><![CDATA[amiga]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[music]]></category>
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		<guid isPermaLink="false">http://crayolon.net/?p=183</guid>
		<description><![CDATA[FINALLY, I&#8217;ve got a release-worthy build of my MOD/XM/S3M replayer library for Processing! PortaMod is based on a very high-quality (but bare-bones) pure Java replayer engine by Martin Cameron called IBXM. IBXM had been around for a few years, but I wanted to implement it for Processing and make it available to that lovely little [...]]]></description>
			<content:encoded><![CDATA[<a href="http://crayolon.net/portamod-modxms3m-library-for-processing/"><p><em>Click here to view the embedded video.</em></p></a>
<p>FINALLY, I&#8217;ve got a release-worthy build of my MOD/XM/S3M replayer library for Processing! <a href="http://crayolon.net/portamod/">PortaMod</a> is based on a very high-quality (but bare-bones) pure Java replayer engine by Martin Cameron called IBXM. IBXM had been around for a few years, but I wanted to implement it for <a href="http://processing.org">Processing</a> and make it available to that lovely little sketching language that&#8217;s been so helpful to me in my effort to learn OOP.</p>
<p>I&#8217;ve been working on this in a couple of different &#8217;strands&#8217;, and if you&#8217;re following my sporadically-documented, mad-scientist crap to any degree, you&#8217;ll know that they include:</p>
<ul>
<li>Chipdisco (a dual-deck module DJ application with MIDI control, headphone cue-mix, module-loading from URL and dual playlists) &#8211; <a href="http://crayolon.net/chipdisco/chipdiscodj/">click here for a work-in-progress</a></li>
<li>PortaMod Player (a single-deck player with scrolling tracker-style patterndata display and various other nice features &#8211; interface similar to Chipdisco)</li>
<li>PortaMod Single (a very very compact single-tune player intended for embedding on websites, particularly websites that archive modules)</li>
<li>PortaMod itself &#8211; the library which will make projects like these easy for others to make. Usage can be basic, e.g. doing a soundtrack for a sketch when you want to avoid bundling a massive mp3 file, or more complex, e.g. driving a series of visual effects triggered by note-events in the music.</li>
</ul>
<p>Anyway, just click <a href="http://crayolon.net/portamod">here</a> to get all the details.<br />
Please discuss it or ask any questions you might have using the comments on this thread &#8211; it&#8217;s probably the easiest way to get an answer to a question and it&#8217;s good to have discourse that&#8217;s publicly visible (especially when bugtesting!).</p>
<p>Updates (10th December 2009):</p>
<ul>
<li>Fixed the transpose function so that it works only on each PortaMod instance&#8217;s channels, rather than on the static Channel (and therefore all instances globally) at the same time. The transpose function will also allow transposition for individual channels!</li>
<li>loopAdjust and loopReset do just that, for specific samples/instruments, following a feature-request from goto80.  As well as the instrument number, you pass the desired loop start-point and the desired loop length as percentage values: start-point is a percentage of the entire sample size, while length is a percentage of the size that remains once the start-point has been set. To cut a long story short, mapping these to X/Y mouse values in Processing allows for crazy amounts of glitchtastic fun <img src='http://crayolon.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Oh, and loopReset resets it&#8230;either to zero, if there was no loop to begin with, or to whatever it was originally set to in the MOD. Coming soon: bidirectional (ping-pong) looping.</li>
<li>Improved the still-experimental notedata override thingy. Now you can pass certain hex effects, as well as custom notes to cause specified instruments to play on specified channels at specified volumes. It&#8217;s based on a keydown/keyup idea, where you can set the state per-channel. There&#8217;s a lot of bug-ironing to be done with that, as I haven&#8217;t decided the best way of doing the various things it does. It does E9X (retrigger) commands pretty well, though!</li>
<li>sampleDump &#8211; does what it says. Dumps RAW 8-bit/mono/22050hz samples to your sketch&#8217;s data directory, ready to be loaded into a tracker of your choice. This is a bit buggy &#8211; mysterious extra bytes appear from nowhere, and I haven&#8217;t figured out how to handle 16-bit XM samples properly yet, plus loop-data and finetuning info is lost, but we live and we learn. I did this as a by-product of trying to learn how to write MODs to disk, which could be cool for saving messed up versions of extant mods &#8211; with samples replaced and new loop-points set, etc. &#8211; or maybe even for writing new ones, if I was ever able to write a tracker. But, er, that&#8217;s hardly on the horizon&#8230;it&#8217;d be vastly complicated and would waste *all* of my time, instead of just half of my time like PortaMod is <img src='http://crayolon.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  In the meantime, this could be fun either for wholesale ripping or maybe to save from a MOD that&#8217;s being played in one PortaMod instance and load it into the MOD being played in the other PortaMod instance.</li>
</ul>
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		<title>Ghettosette &#8211; C64 Datasette/audioplayer conversion</title>
		<link>http://crayolon.net/ghettosette-c64-datasetteaudioplayer-conversion/</link>
		<comments>http://crayolon.net/ghettosette-c64-datasetteaudioplayer-conversion/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 22:57:12 +0000</pubDate>
		<dc:creator>brendan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">http://crayolon.net/?p=69</guid>
		<description><![CDATA[C64 Datasette &#8211; you remember it. The Datasette embodies Commodore cheapskatery from start to finish: it was a cheapo alternative to a proper disk drive, it&#8217;s got a crudely thrown-together connector with wires hanging out and it&#8217;s even got a skinflint mono drive head apparatus. All expenses spared, so that Jack could keep the costs [...]]]></description>
			<content:encoded><![CDATA[<p>C64 Datasette &#8211; you remember it. The Datasette embodies Commodore cheapskatery from start to finish: it was a cheapo alternative to a proper disk drive, it&#8217;s got a crudely thrown-together connector with wires hanging out and it&#8217;s even got a skinflint mono drive head apparatus. All expenses spared, so that Jack could keep the costs down!</p>
<p><img class="alignleft size-medium wp-image-81" title="dsc00308" src="http://crayolon.net/wp-content/uploads/2009/03/dsc00308-300x225.jpg" alt="dsc00308" width="300" height="225" /></p>
<p>So it turns out they last pretty well. And in this age of 1541 emulators, MMC64 interfaces and the like, it&#8217;s sad to see a Datasette sitting unused and unloved. So I decided to lavish about four quid on mine and turn it into a block-rocking pimp star supreme with:<br />
<br/><br/><br/><br />
	# an internal speaker<br/><br />
	# internal 9v battery power<br/><br />
	# an external in (for when I eventually get the recording head to work)<br/><br />
	# a line/headphone output<br/><br />
	# a switch/knob for power and drive motor speed control (though this doesn&#8217;t really work yet)<br/><br />
	# an unfeasible amount of mystery line noise, which I&#8217;m going to pretend is intentional and adds &#8216;character&#8217;.<br/><br />
<br/><br />
<span id="more-69"></span></p>
<p>As usual, my half-arsed attempts to document the process fell flat since I&#8217;ve lost the proprietary charger for my proper camera (damn you, Samsung) but I caught a few snaps on my phone cam and some of them aren&#8217;t too dreadful. Eventually I&#8217;ll get some video of absolute junglist techno dub rave spaz horror madness being perpetrated with this tremendous device.</p>
<div id="attachment_70" class="wp-caption aligncenter" style="width: 160px"><img class="size-thumbnail wp-image-70" title="dsc00296" src="http://crayolon.net/wp-content/uploads/2009/03/dsc00296-150x150.jpg" alt="Table full of crap - Datasette innards, a copy of Firelord, an op-amp circuit and some other bits." width="150" height="150" /><p class="wp-caption-text">Table full of crap - Datasette innards, a copy of Firelord, an op-amp circuit and some other bits.</p></div>
<div id="attachment_71" class="wp-caption aligncenter" style="width: 160px"><img class="size-thumbnail wp-image-71" title="dsc00297" src="http://crayolon.net/wp-content/uploads/2009/03/dsc00297-150x150.jpg" alt="Closeup - motor on the left, counter above it, now-redundant LED (used to signify data writing), Firelord again!" width="150" height="150" /><p class="wp-caption-text">Closeup - motor on the left, counter above it, now-redundant LED (used to signify data writing), Firelord again!</p></div>
<div id="attachment_72" class="wp-caption aligncenter" style="width: 160px"><img class="size-thumbnail wp-image-72" title="dsc00298" src="http://crayolon.net/wp-content/uploads/2009/03/dsc00298-150x150.jpg" alt="Squeaker! Louder than it looks, but the biggest that'll fit in the case snugly." width="150" height="150" /><p class="wp-caption-text">Squeaker! Louder than it looks, but the biggest that&#39;ll fit in the case snugly.</p></div>
<div id="attachment_75" class="wp-caption aligncenter" style="width: 160px"><img class="size-thumbnail wp-image-75" title="dsc00302" src="http://crayolon.net/wp-content/uploads/2009/03/dsc00302-150x150.jpg" alt="Ghetto-style Dremel speaker grille." width="150" height="150" /><p class="wp-caption-text">Ghetto-style Dremel speaker grille.</p></div>
<div id="attachment_76" class="wp-caption aligncenter" style="width: 160px"><img class="size-thumbnail wp-image-76" title="dsc00303" src="http://crayolon.net/wp-content/uploads/2009/03/dsc00303-150x150.jpg" alt="...and that's where that goes" width="150" height="150" /><p class="wp-caption-text">...and that&#39;s where that goes</p></div>
<div id="attachment_77" class="wp-caption aligncenter" style="width: 160px"><img class="size-thumbnail wp-image-77" title="dsc00304" src="http://crayolon.net/wp-content/uploads/2009/03/dsc00304-150x150.jpg" alt="Everything cut, drilled, inserted, etc." width="150" height="150" /><p class="wp-caption-text">Everything cut, drilled, inserted, etc.</p></div>
<div id="attachment_78" class="wp-caption aligncenter" style="width: 160px"><img class="size-thumbnail wp-image-78" title="dsc00305" src="http://crayolon.net/wp-content/uploads/2009/03/dsc00305-150x150.jpg" alt="Hells yeaowh" width="150" height="150" /><p class="wp-caption-text">Hells yeaowh</p></div>
<div id="attachment_81" class="wp-caption aligncenter" style="width: 160px"><img class="size-thumbnail wp-image-81" title="dsc00308" src="http://crayolon.net/wp-content/uploads/2009/03/dsc00308-150x150.jpg" alt="Finished product. Sort of." width="150" height="150" /><p class="wp-caption-text">Finished product. Sort of.</p></div>
<p>So does it work? Well&#8230; Yes. Basically. The speed control isn&#8217;t right yet &#8211; possibly because Commodore put a regulated motor in that stops dead below a certain input voltage. Although it&#8217;s supposed to take 5v and I&#8217;m giving it 9ish&#8230; and it falls off below 90% of the pot. Oh well.</p>
<p>Some other stuff isn&#8217;t spot-on yet, either. I couldn&#8217;t be bothered with the LED, but that&#8217;s a possibility. Oh, and like I said, the recording isn&#8217;t working perfectly.</p>
<p>The final shame? I don&#8217;t actually have any audio on tape to test in this! I&#8217;ve only got data cassettes, so I&#8217;ve been chilling to the blissful binary of Revenge of The Mutant Camels, Arkanoid and Firelord all night. I&#8217;m reasonably satisfied that I&#8217;m getting what&#8217;s on the tape out through the speaker/line, so that&#8217;s fine. Oh, and my speaker cut-out for when something&#8217;s plugged in isn&#8217;t working very well either &#8211; probably dodgy soldering on my part. Twill be fixed.</p>
<p>Updates will come&#8230;</p>
]]></content:encoded>
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		<title>n0theen &#8211; 24/7 open source netaudio stream</title>
		<link>http://crayolon.net/n0theen-247-open-source-netaudio-stream/</link>
		<comments>http://crayolon.net/n0theen-247-open-source-netaudio-stream/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 16:17:06 +0000</pubDate>
		<dc:creator>brendan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">http://crayolon.net/?p=50</guid>
		<description><![CDATA[Been done before, but rarely so well. Lots and lots of nice. Reblogged from Trace.

]]></description>
			<content:encoded><![CDATA[<p>Been done before, but rarely so well. Lots and lots of nice. Reblogged from <a href="http://www.ricardobello.com" target="_blank">Trace</a>.</p>
<p><a href="http://www.notheen.com/"><img alt="" src="http://crayolon.net//home/bren/public_html/crayolon/wp-content/uploads/HLIC/07173b673164cd8895a4c1cd90ddc45c.png" title="n0theen" class="alignnone" width="350" height="201" /></a></p>
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		<title>soundtoys.net -</title>
		<link>http://crayolon.net/soundtoysnet/</link>
		<comments>http://crayolon.net/soundtoysnet/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 12:49:47 +0000</pubDate>
		<dc:creator>brendan</dc:creator>
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		<description><![CDATA[soundtoys.net -
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.soundtoys.net/toys/tag-navigator">soundtoys.net -</a></p>
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